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 [Release] MAT Automaton

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x3ProOnyx
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PostSubject: [Release] MAT Automaton   Sat Jan 29, 2011 10:58 pm



Features

  • aimbot


  • autofire


  • wallhack


  • latency Correction


Introduction

MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

Changes in this version

temporary fix for "antiplug" in CIB
minor fix for INI parser
launcher now reads server information from autoupdate.ini
added CIB support to core module
upgraded Python to 3.1.3
added builtin Python modules (ctypes, ssl, etc)
minor Pyreal improvements
Instructions

1. Start the launcher via the shortcut in the start menu.
2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

Press END to access the menu.
Press INSERT to access the console.
Press NUMPAD 0 to toggle auto aim.
Press NUMPAD 1 to toggle indicator wallhack.
Press NUMPAD 2 to toggle wireframe wallhack.
Press NUMPAD 3 to toggle auto firing.

Download Link
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lobak88

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PostSubject: Re: [Release] MAT Automaton   Mon Apr 11, 2011 12:37 pm

I've got this error and cannot play using MAT Automaton.



Any ideas?
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[Release] MAT Automaton
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